Computer Science course taught by Prof Robert Kenyon in Fall 2007. Project 1 - Projection Matrix To implement matrices and vector math to develop a perspective projection matrix in OpenGL without using OpenGL provided functions. This matrix can be altered based on user inputs and should be updated accordingly. A ReadMe file explaining how to compile and run the project has been included. The project can be downloaded from Attachments.
Project 2 - Ray Casting Ray Tracing of polygons in OpenGL. Polygons can be specified by the user inputs or hardcoded in the program. The project can be downloaded from Attachments.
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