EVL course taught by Prof Andy Johnson in Fall 2008. Project 1 - Head Shaders Implemented GLSL vertex and pixel shaders on a head model. Project details and source code are HERE. Project 2 - Galaxy Simulation Galaxy simulation of Andromeda and Milky Way collision using CUDA and OpenGL. Project details and source code are HERE. Project 3 - Ray Casting in CUDA Ray Casting for polygons using CUDA and testing effects of different optimization techniques against a ray trace algorithm in C++. Project details and source code are HERE. |


