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GPU Programming

EVL course taught by Prof Andy Johnson in Fall 2008.

Project 1 - Head Shaders


Implemented GLSL vertex and pixel shaders on a head model.
Project details and source code are HERE.











Project
2 - Galaxy Simulation


Galaxy simulation of Andromeda and Milky Way collision using CUDA and OpenGL.
Project details and source code are HERE.










Project
3 - Ray Casting in CUDA


Ray Casting for polygons using CUDA and testing effects of different optimization techniques against a ray trace algorithm in C++.
Project details and source code are HERE.