My resume can be downloaded in the following formats: Below is my detailed resume with all projects and skills description, with web links to the projects. Resume Objective To pursue a career in the game industry as a Game Engine Programmer. Skills
Applications Other skills Education M.S. in Computer Science, August 2007 - Till Date University of Illinois at ChicagoExpected year of graduation: September 2009 GPA: 3.55/4.0 B.E. in Computer Science and Engineering, August 2002 - May 2006 Maharshi Dayanand University, Gurgaon, India GPA: 3.75/4.0 Professional Experience Master's Research, August 2008 – Till Date Electronic Visualization Laboratory, UIC
Controls Used: 30-inch monitor and a Logitech driving force wheel with force feedback used. Graduate Research Assistant, May 2008 – Till Date Center for Education, UIC
Software Development Engineer, July 2006 – July 2007 Comverse Network Systems India Pvt. Ltd Part of Special Development Group. My responsibilities were to build new modules and customize existing modules in the core product, KenanFX and code debugging.
Designed and developed the Service Move wizard with validations to help a customer care executive create customer orders involving address change, disconnecting existing services and connecting new services, packages or products.
Designed, developed and tested the subsystem which provides display for the details of payments, adjustments or deposits made on Invoices, provided with a utility to call PL/SQL procedures at the database level according to the option selected.
Course ProjectsComputer Visualization Visualization of ENDURANCE project Designed and developed an application using QT Widgets and VTK libraries to visualization data collected at Lake Bonney for various physical and chemical properties. Technology used: QT Widgets, VTK (C++). Visualization of ILLINOIS Water Quality Data Designed and developed an application using QT Widgets and VTK libraries to visualization data collected at by USGS for water quality in US States from various water sources for the time period (1991 – 2007). Technology used: QT Widgets, VTK (C++). GPU Programming Ray Tracing in CUDA Developed and optimized the ray tracer algorithm for polygons and spheres in CUDA. Tested against two graphics card and a traditional algorithm written in OpenGL, to measure performance. Technology used: OpenGL, CUDA Galaxy Simulation using CUDA Implemented an NBody simulation of Andromeda and Milkyway in CUDA and applied different optimization of the CUDA kernels to study their effects and influences. Technology used: OpenGL, CUDA Game Design and Development SkyRunner A game about a stick character trying to get through obstacles like giant spiders, volcanoes to fight his evil twin. Our team consisted of a Media Designer, Lead Programmer and Interface Programmer.
Technology Used: 3D game based on OGRE3D as graphical rendering, ODE as physics. Controls Used: Wii Mote Virtual Reality VR creation of literary work A virtual environment based on the book Harry Potter and The Goblet of Fire. The user can walk through the world, cast two spells and take part in tournaments. As a Lead Programmer was responsible for building framework and implementing physics. Technology Used: Electro, Lua script, ODE Compiler Design C Minus Compiler Designed and developed a C- compiler with features of conditional statements, arrays and structures. Was divided into 6 stages. Technology Used: GCC compiler, SPIM simulator for MIPS Instruction Set. Numerical Analysis Basins of Attraction Designed and developed a project on finding the Basins of Attraction for a given equation through implementation of Newton Raphson Method. Technology used: C++, MatLab. Object Oriented Languages and Environments Binary Threaded Tree Developed a binary tree class that implements functions such as insertion, sorting, deletion, searches and initialization. The user can interact with 5 binary tree at a time. User friendly menu system is provided in the program. Technology Used: C++ (templates). Issue Tracking Management - Service Desk Suite Developed Ticket generation and maintenance software, which is can be deployed online for any organization to maintain and resolve customer queries. It can also be used to track and resolve project related issues within a particular department, similar to a web forum.
Technology used: Java Technologies, MySQL 5.0 Undergraduate Summer Intern Registry Repairs, June 2004 – August 2004 TATA Consultancy Services, India Developed and tested a Registry Repair application in Visual Studio environment (Windows Programming). Used MFC classes to create a working window application and interface which allows the user to perform a scan on the Window Registry. Trouble Ticket Solution, June 2005 – August 2005 Bharti Televentures India Pvt. Ltd, India Developed a ticket maintenance system in Visual Basic and MS Access, which was implemented in various Airtel Franchises. It helps executives maintain billing and payment records of their respective customers. Relevant Coursework Computer Algorithms Computer Graphics Video game design GPU Programming Numerical Analysis Computer Graphics Visualization Virtual Reality Artificial Intelligence Computer Networks Software Engineering Database Management Systems Personal Interests
Favorite games are: Prince of Persia - Sands of Time triology, Age of Empires 3, BioShock, Cake Mania 2. |